Pulldownit Maya Crack
Mar 14, 2018 - Your search term for Thinkinetic Pulldownit Pro V3.7 Maya 2016 will find more accurate download results if you exclude using keywords like:.
Thinkinetic has released, the latest version of its shatter and destruction plugin. New features include: • A new utility that spreads Maya nParticles over faces per material, enabling the user to emit extra debris, dust or smoke only from chosen faces. • Heavy animated meshes are now up to 3x times faster to update in dynamics. Animated or deforming meshes such as character`s skin are now updated quickly to provide a smoother experience when including them in destruction scenes. • A new “Increase Selection” option makes it easier to create clusters by selecting groups of small fragments. The tool selects neighbouring fragments in the same area with one click. • A new “Only Breaks” fracture option captures larger cracks and detachments, this useful feature forces the model to stand while being impacted, its behaviour has been improved so now it can generate larger cracks and detachments when they don’t jeopardize the overall structure.
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• Fracture Body Friction, Bounciness, Sec Cracks and Damping parameters can now be animated to give the user more control over a fracture simulation. In addition, these settings plus Mass parameters can also be animated for more control over rigid bodies simulations. • Users now have the ability to change a propagation scheme at a specific frame For example, a user can damage an object locally and then change to continuous propagation at a specified frame to break it completely.
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• There is a new option to show/hide/select all the disabled rigid bodies in scene. • A new Aquire Shatter function can transfer animation from a single shape node to multi shape nodes. Pulldownit costs €395. Find out more on the and watch a tutorial featuring several of the new features by Esteban Cuesta on.
Essential info Price €395 single Maya licence Website OS Microsoft Windows 64-bit all versions, Mac OS X 10.6 and up, Linux (contact website for Linux versions) HDD space 1GB CPU 64-bit Intel or AMD multicore Compatibility Autodesk 3ds Max, Autodesk Maya Made by Thinkinetic, Pulldownit (PDI) is a dynamics plugin tailored for creating destruction effects and large-scale rigid body simulations. For this review the Maya 2016 version was used.
Installation was a mildly daunting manual task as you need to place a few files in the right places then update a text document with the correct path on your machine. The documentation makes it straightforward for the most part, and there’s an OS X installation video available online too, but a video for Linux and Windows would be welcome. Once set up, there will be a Tab on Maya’s Shelf for accessing Pulldownit’s toolset.
Destroying structures is PDI’s forte, and on top of tools to tear down walls or entire buildings there’s a shatter style for wood splintering and a radial style for glass. Maya force fields can also interact with PDI-generated dynamic bodies to create more stylised effects, and secondary destruction can be layered on top. To destroy a structure you’ll often want an impact object or animated character to create the effect. By animating the impact object and converting the target geometry to a fractal body you simply need to choose the activation method: whether the geometry breaks on impact or at a specific start frame. A useful Stresses View is a colour map that indicates the distribution of hardness in your fracture group and when adjusting the settings gives visual feedback for changing stresses distribution. The available settings provide all the control needed for refining how subtle, or over the top you want the effect.
For finishing touches, you can bake the simulation and tweak keyframes, make edges jagged and also assign a material to the newly cut faces. Using a simple scene depicting a section of a lunar landscape proved a good basis of exploring the parameters available in PDI for terrain fracturing.
The workflow consists of drawing a curve for the fracture path and sending a Cracker rigid body object along the curve, which serves as a motion path for the Cracker to break up terrain. The Cracker feature is ideal for earthquake simulations and could serve other purposes, such as for an ice breaking ship traversing an ice sheet. How you model the geometry has a bearing on how it shatters too – we opted to create a detailed curve on basic geometry to follow a natural valley/fault line on the lunar texture.
PDI cracked around that area successfully but for greater precision you’ll need to model accordingly. Also, as you may expect, the distance between points on the motion path affects the speed of the cracker, which then influences the behaviour of fractured pieces. Overall, PDI does exactly what it says on the tin. It’s artist friendly so you don’t need to be an overly technical person to find it accessible, and the learning curve isn’t steep.